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Empty AnimatorController on Animator used by Playables breaks layer blen...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Set the Controller to anything on the Animator compo... Read more
[Android][Vulkan] UI Panel with Mask is not rendered on devices with Mal...
How to reproduce:1. Open attached "PanelBug" project2. Build to Android and launch application Expected result - Panel is visible ar... Read more
[Build Callbacks] Build does not fail when using BuildFailedException
Steps to reproduce:1. Open attached project "BuildFailedException.zip"2. Open Build Settings and click "Build" Expected result: Buil... Read more
Editor Freeze when creating Tile Assets with special characters (*) in t...
To reproduce:1) Create a new project2) Import at least two textures and make them Sprites (note: if you try importing one with "" in... Read more
Any inverse pinvoke from GoLang code on Linux will cause the process to ...
To reproduce:1) Open attached project2) Build and run for Linux Standalone3) If it's 2018.3+, leave it for 5-10 mins CRASH! Reproduc... Read more
[Windows] Comparison window is distorted when user quickly switches betw...
Steps:1. Open attached project2. Open SampleScene3. Select "Cube" prefab instance4. Click on "Overrides" button in Inspector==>Th... Read more
Selecting multiple prefab overrides + clicking apply does not apply all ...
It is not possible to select + apply multiple individual prefab overrides at the same time. To reproduce:1) Create a new prefab2) Wh... Read more
Crash when swapping graphics APIs
Repro steps:1. download this project2. Open the CatsSushiScene3. Notice the console error: ```GLSL compilation failed:ERROR: 0:26: '... Read more
Serialization layout error thrown in Build when using Generic Classes wi...
How to reproduce:1. Open the user-submitted Project ("Bug - Serialization layout.zip")2. Build and run the Player with the "developm... Read more
[iOS][OpenGLES] Every 40th - 50th call of Graphics.Blit() is slower abou...
To reproduce: 1. Download attached project "Blittest.zip" and open in Unity2. Open "test" scene3. Set Graphics API to OpenGLES24. Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window