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[Performance][Oculus] GPU utilization is higher by ~20% and frame time i...
Reproduction steps:1. Open the attached user's project "CactusShaderOptimizations_2020.zip"2. Make sure that Graphics API is set to ... Read more
Nested prefabs lose changes made to their object after saving when paren...
How to reproduce:1. Create a new empty 3D Project2. Add a Cube to the Scene and Save3. Add a Sphere to the Scene and Save4. Make the... Read more
Game Object after Collisions goes through another Game object with a col...
Reproduction steps:1. Open the user's attached project2. Enter Play Mode3. Drive with tank into some obstacle Expected results: Afte... Read more
Compute shader cannot compile when using "for loops" on a 2D static arra...
Reproduction steps:1. Open project "ComputeShaderLoop"2. If you don't immediately see the errors, open Scripts/MeshGenerator and cli... Read more
Context menu does not pop up when right-clicking Particle System Rendere...
How to reproduce:1. Open the attached project (ParticleRendererTest.zip)2. Open scene Scenes/SampleScene3. In the Hierarchy window, ... Read more
Incorrect contact pair normal in the contact modification callback is sh...
Reproduction steps:1. Open the user's attached project2. Open the scene 'ModifyContactTest'3. Enter Play mode4. Press space and obse... Read more
[iOS] Shaders are invisible when using Transparent Queue
Reproduction steps:1. Download and open the attached "UnityXRayShaderBug.zip" project2. Build and deploy the project to iOS3. Observ... Read more
"Dropping connect request for an already connected endpoint" warning is ...
How to reproduce:1. Open project "NetworkTransportIssue-2020.3.zip"2. Open "NetworkTransportTest" Scene (Assets>NetworkTransportT... Read more
Package Manager throws exception when trying to select the Collections p...
Reproduction steps:1. Open the user's attached project2. Open the Package Manager window3. Try to click on the Collections package E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects