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[ShaderGraph] Inputs/outputs are duplicated when converting nodes with 2...
Repro: 1. Create a new ShaderGraph 2. Add an Add node 3. Pipe the output of the Add node to 2+ input slots on the Master Node 4. Co... Read more
The value of RectTransform of a nested Canvas in Prefab is reset after m...
NOTE: PLEASE SEE ORIGINAL REPRO STEPS (FIRST COMMENT) FROM USER AS THEY ARE COMPLETELY DIFFERENT FROM THE STEPS HERE DESCRIBED BY QA... Read more
Global snow asset is rendered darker in a player build when Graphic Jobs...
How to reproduce: 1. Open the attached project 2. Go to File -> Build and Run Actual: Snow is rendered darker Reproducible with... Read more
Unity editor crashes on GfxDevice::ApplyBlendShape when playing animatio...
How to reproduce: 1. Open the user's attached project 2. Select "Generic.fbx" model in project view -> Models 3. Play preview animat... Read more
[WINDOWS 7] Imported Video File cannot be played in 2019.1
Steps to reproduce: 1. Open original project "VideoProject.zip" 2. Observe "Video" mp4 file in Project window Expected result: "Vid... Read more
"Normal Quality" Texture Compression in Unity 2019 causes significantly ...
Steps to reproduce: 1. Open original project "ImageCompressionColorBanding.zip" in Unity 2019 2. Select Assets/YdRYKNe.png 3. Noti... Read more
Object reference is lost when using PrefabUtility.SaveAsPrefabAssetAndCo...
To reproduce: 1. Open the project attached "616073-201830f2-prefab-save.zip", scve 2. In Hierarcy window, sleect GameObject 3. In In... Read more
[2D] [Sprite Editor] [Secondary Texture] Name for Secondary Texutre is o...
[2D] [Sprite Editor] [Secondary Texture] Name for Secondary Texutre is only saved after hitting Enter or clicking out of field Step... Read more
Standalone Player has highly unstable frame times when Dynamic GI, movin...
How to reproduce: 1. Open attached project 2. Build and Run Windows Standalone Player 3. Adjust the slider in the right bottom corn... Read more
Standalone builds do not include instanced Terrain shaders if the Terrai...
How to reproduce: 1. Open the user-submitted project ("terrainbug.zip") 2. Open the "SampleScene" and enter Play Mode 3. Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering errors are thrown when canceling full screen on OpenGL API Windows build
- Game view fails to render and becomes dark when the Screen Space Lens Flare Component's intensity is set to 1 and the Bloom Mip Bias is set to 0.
- Other threads get resized when trying to resize thread groups on the Timeline of the Profiler window
- Green highlight for selected panel lacks contrast when Editor theme is set to Light
- [Android] AR Camera Background has a white/bright tint when deployed with Gamma Color Space and Vulkan API