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Sprite Texture gets unassigned when entering Play Mode
How to reproduce:1. Open the attached "1387808.zip" project2. Open the "StartupScene" Scene3. Select the "_GameController" GameObjec... Read more
[Memory Profiler] Table view totals display '?' until selecting them whe...
How to reproduce:1. Open the attached "case_1401544" project2. Open the "Window -> Analysis -> Memory Profiler" window from th... Read more
[VFX/URP] Standalone OGL doesn't render particles
- Create URP project- Switch Graphics API to OGL- Add package VFX- Add VisualEffect in a scene- Obseve the rendering of VFX in edito... Read more
[Memory Profiler] Location of the Snapshot A Memory Bars are slightly mo...
How to reproduce:1. Open the user's attached "case_1401543" project2. Open the "Window -> Analysis -> Memory Profiler" window ... Read more
[UI Builder] errors when adding custom font reference to themed styleshe...
Reproduction steps:1. Open the user's project2. Open UI Builder (Window > UI Toolkit > UI Builder) Expected result: no errorsA... Read more
Crash when loading RenderDoc with Live Capture installed
Reproduction steps:1. Install RenderDoc (https://renderdoc.org/)2. Open the user's attached project3. Right-click on the Game View t... Read more
Video is displayed with one frame delay when videoPlayer.Play() is called
Reproduction steps:1. Open the attached "1376068.zip" project2. Open the "1_Frame_Delay" Scene3. Enter the Play mode4. Record the di... Read more
Camera uses Viewport Rect for mouse position when the Camera's Render Ty...
How to reproduce:1. Open the attached project "ViewportRectBug.zip"2. Open "SampleScene" Scene3. Select the "OverlayCam" GameObject ... Read more
OnPostprocessAllAssets and OnAfterDeserialize are called two times when ...
Reproduction steps:1. Open the user's attached "AssetPostProcessorMultipleTimes.zip" project2. Clear the Console window3. Create a n... Read more
[Linux] 2D URP Template "Calling Deallocate on pointer, that can not be ...
Reproduction steps:1. Create new 2D URP template project (without sample scene)2. A prompt to upgrade materials will pop up -> Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene