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UNITY_WINRT_8_1 not defined for Universal 8.1 build
UNITY_WINRT_8_1 not defined for Universal 8.1 build. Reproducible on 4.6, 5.0 versions; Repro:1. Open attached repro project "update... Read more
[WinRT] Serialization fails when inheriting from class with internal fie...
Script in Assembly-CSharp-firstpass.dll: public class BaseClass : MonoBehaviour{[SerializeField]internal int m_Value = 0;} Script in... Read more
[Shaders] Surface shader with small custom vertex struct does not compil...
To reproduce:- Open the attached project with rc1- Select the shader and observe that it does not compile, errors are shown:Shader e... Read more
UI elements not move when moved by Mecanim animation
To reproduce:1. Open attached project2. Open TestScene3. Press play4. Select Image gameobject5. Notice that Image (Rect Transform) m... Read more
Setting applyRootMotion to false crashes editor
To reproduce:1. Open attached project (AnimatorCrash.rar)2. Open scene3. Press play4. Press space bar5. Editor crashes Read more
Some Unity games crashes on devices from 4.6
Some Unity projects tend to crash in the same place from Unity 4.6, this was not happening in 4.5 Read more
[iOS] Baked Lightmapping broken on certain devices with GLES3 (and Metal)
To Reproduce 1. Deploy the attached project to one of the devices listed below.2. If graphics api is set to Metal everything is flic... Read more
[WSA] Exception in Visual Studio (Update 5, CTP 2) using Microsoft-Ad SD...
Reproducible with Unity 4.6.2p1, 4.6.1f1. Visual Studio Update 5 (2013.5 CTP 2); Repro steps:1. open project "Microsoft Ads Plugin 2... Read more
[Height mesh] Project crashes if nav mesh agent touches height mesh dire...
1. Open attached project on Mac2. Play MainScene3. It will crash when character walks out of navmesh on height mesh. Note: It also c... Read more
objects many steps deep in hierarchy fail to render
http://screencast.com/t/TCHyqgaj To reproduce: Follow the video or poke Ugnius.Assigning to UI Grabbag because this is only reproduc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder