Search Issue Tracker

0
votes
Fixed

[Profiler] Taking a detailed memory sample triggers a crash (after calli...

Profiling

-

Feb 06, 2015

-

Version/s: 5.0.0b22

To Reproduce: 1. Open & run the attached project.2. Open profiler, select Memory and change to detailed.3. Click the button (it ... Read more

0
votes
Fixed

[AssetLoading] Calling Resources.LoadAsync() with an empty string loads ...

Asset Loading

-

Jan 31, 2015

-

Version/s: 4.5.5p3

To Reproduce: 1. Run The project attached to the post.2. Deploy it to standalone or to a device.3. Make detailed memory snapshot (ju... Read more

0
votes
Not Reproducible

UnityEvent drawer does not request appropriate subtype for parameter field

Inspector Framework

-

Feb 06, 2015

-

Version/s:

Suppose you have a method like: void SomeMethod(MyComponent c) Adding this method to a UnityEvent in the Inspector works, but the ob... Read more

0
votes
Fixed

Shaders: d3d9 doesn't like big shader literals (e.g. 1e9)

Shaders

-

Feb 08, 2015

-

Version/s: 5.0.0f1

Using literals like "float a = 1e9" in shaders produces D3D9 assembly that's not really valid: "def c0, 1e+009, 0, 0, 0". Get error ... Read more

0
votes
Fixed

[AudioImporter] ContainsSampleSettingsOverride does not recognize BlackB...

Audio

-

Feb 07, 2015

-

Version/s: 5.0.0f1

Steps to reproduce this issue: Open attched example project Execute from the main menu "BugReport > AudioImporter.ContainsSampleS... Read more

0
votes
Fixed

[AudioImporter] ClearSampleSettingOverride does not recognize BlackBerry

Audio

-

Feb 07, 2015

-

Version/s: 5.0.0f1

Steps to reproduce this issue: Open attached example project Execute from the main menu "BugReport > AudioImporter.ClearSampleSet... Read more

2
votes
Fixed

[ImageEffects] Access Specifier on FishEye Image Effect Wrong

Standard Assets

-

Feb 06, 2015

-

Version/s: 5.0.0b22

FishEye Standard Asset Image Effect class is not marked public. It cannot be referenced in user scripts as supplied 1. Open attached... Read more

0
votes
Fixed

Physics2D.OverlapArea less precise than Physics2D.Raycast

Physics2D

-

Feb 08, 2015

-

Version/s: 5.0.0f1

Steps to reproduce this issue: 1. Open the attached project2. Open 'Test' scene-The CollisionTest script attached to the Box object ... Read more

0
votes
Fixed

[WSA] Impossible to copy - paste on Win Store Apps

Windows Store Apps

-

Feb 09, 2015

-

Version/s: 5.0.0f1

1. Copy any selected text, then launch WSA application and paste it to any input field. The text will not be pasted. 2. In WSA appli... Read more

1
votes
By Design

[ImageEffects] Shaders that rely on HDR produce overly large results in ...

Shaders

-

Feb 04, 2015

-

Version/s: 5.0.0b22

How to reproduce: 1. Open attached project (or stripped project from the Cloud)2. Open scene Scenes/Moba.unity3. Open quality settin... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.