Search Issue Tracker
CPU and GPU usage goes up when a tooltip pops up
Reproduction steps:1. Open a new project2. Press on "Main Camera" in the Hierarchy window3. Hover the mouse pointer over any propert... Read more
System.Net.Mail.SmtpException: 421 4.7.66 TLS 1.0 and 1.1 are not suppor...
Reproduction steps:1. Open the "SampleScene" Scene in the attached project "TLS_1_2.zip"2. Enter the Play mode3. Observe the Console... Read more
UI Document is visible in the Game window when opening project and "UI D...
How to reproduce:1. Open project "UIDocumentEnableIgnore.zip"2. Open the Game window and observe the view Expected result: Yellow sq... Read more
MultiColumnTreeView "columnSortingChanged" callback is invoked multiple ...
How to reproduce:1. Open project "MultiColumnTreeView Sort Callback Issue.zip"2. Go to Menu > Window > MultiColumnTreeView Sor... Read more
[ShaderGraph] Alpha is shown as black when using a custom Shader Graph m...
How to reproduce:1. Download the attached project "1383356.zip"2. Open Scenes/SampleScene Scene3. Open Game view and inspect the ima... Read more
'Trying to read value of type Color while reading a value of type Keywor...
Reproduction steps:1. Open the user's attached project2. Open the 'SampleScene'3. Enter Play mode Expected result: No errors are in ... Read more
[HDRP] APV probes change value after project reload
Reporting bug as discussed on slack. In the attached video you can see the probes in the corner are white and after the editor is re... Read more
[macOS] Nimbus controllers don't work on macOS
Reproduction steps:1. Download and open the https://github.com/UnityTechnologies/AngryBots2 project2. Enter "Play" mode3. Attempt pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window