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Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...
How to reproduce:1. Open attached project "Widdle2.zip"2. Open File -> Build Settings3. Make sure Architecture is set to x86 (the... Read more
[OSX] Render texture is rendered black when renderer.EnqueuePass render ...
How to reproduce:1. Open the user-supplied project2. Observe the Game view Expected result: the square in the Game view is greyActua... Read more
Asset Database v2 Cache Server settings aren't set when launching editor...
How to reproduce:1. Create a new project and close it2. Enter directory which has Editor.exe file3. Run this command to open the Edi... Read more
[HDRP] Default volume profile is not applied after being assigned
Steps to reproduce:- Unzip and open attached project- Open "TestScene.unity"- Open the Project Settings window- In "HDRP Default Set... Read more
[Universal RP] Geometry does not properly obscure grid or gizmos
Reproduces on master (commit (6ba6a63dd2))Doesn't reproduce on 8.0.1 releaseRepro steps:0. Make sure the grid and gizmos are enabled... Read more
Editor crash when entering and exiting PlayMode for a few times with Mic...
How to reproduce:1. Open the attached "BuildTestProject.zip" project2. Open "SampleScene" Scene3. Enter PlayMode -> Exit Playmode... Read more
[HDRP] Inspector is constantly repainted when additional options for Sha...
Steps to reproduce:1. Create a new HDRP project2. Create a new Light (Right-click in Hierarchy > Light) and select it3. In the In... Read more
[Asset Bundles] Font assets are included in every AssetBundle that refer...
Reproduction steps:1. Open user's attached project2. There is a Font in a project (Assets/Fonts)3. The Font is referenced by some Sc... Read more
Compilation with 5000 ScriptedImporters is very slow, takes 250 seconds
To reproduce: 1. Get attached project.2. Open it.3. Recompile scripts by making any change to some scrip CSharpScritps assembly (can... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned