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[XR] OpenVR + WMR headsets no longer fire WMR InputActions
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/251 Found with editor 2018.3.0b2 and package vers... Read more
[XR] Haptics don't work
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/250https://github.com/Unity-Technologies/InputSys... Read more
[XR] Daydream Remote needs to be implemented
Migrated bugs from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/255 Found in editor 2018.3.0b2, package version ... Read more
[Input Action] Action binding doesn't refresh with ApplyBindingOverride(...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/247 I want a way to let users select a different ... Read more
[Android][Pen] Stylus input is not detected through neither Pen nor Touc...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/264 Device: Samsung Galaxy Note Android stylus in... Read more
[iOS][Gamepad] Gamepad.current.startButton doesn't return expected value
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/274 Device: iPad Pro (12-inch) and Horipad Ultima... Read more
[iOS][Pen] Phase doesn't go past Began
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/265 The phase is either None or Began, never Stat... Read more
[XR] Usage {Primary2DAxisClick} didn't work
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/285 Usage {Primary2DAxisClick} referenced in http... Read more
[iOS][Pen] Twist is not working (Tilt.y seems to be representing twist)
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/267 Device: iPad Pro using Apple Pen Actual behav... Read more
[iOS, Android][Keyboard] onTextInput event doesn't work
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/271 Device: Google Pixel 2 Expected result:It wor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
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