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Effects context menu is "collapsed" on small screens
This is maybe intentional design, but "Effects" context menu on audio groups, on small screens looks "collapsed". As a user it is ha... Read more
Effects "leak" when renaming an exposed parameter
Effects "leak" when renaming an exposed parameter To reproduce:- Open attached project and launch "test" scene- Open the Audio Mixer... Read more
[DirectionalSpecular] lighting is being rendered brighter in 5.0b20 than...
How to reproduce: 1. Open attached project in b192. Open the lighting window3. Bake the lightmaps- Make note of what the lighting lo... Read more
[StandardAssets] ThirdPersonController gets stuck on ledges
Walking a ThirdPersonController towards a ledge can get him stuck with no ability to move To reproduce:1. Open attached project2. Op... Read more
[SampleAssets] ThirdPersonController throws warnings when jumping
To reproduce:1. Open attached project2. Open crime.scene3. Enter play mode4. Press space to jump5. Notice the warnings in console:An... Read more
[StandardAssets] ParticleSystems afterburner is material is not set
To reproduce:1. Import the particlesystems standard unity package2. Select the Afterburner prefab3. Notice that the particle system ... Read more
[StandardAssets] Framerate counter is missing its font
To reproduce:1. Import the Utility standard asset2. Select the Framerate counter3. Notice the font is not set Read more
NavMeshAgent with higher avoidance priority overlaps agent with lower pr...
This happens if two agents have destination point in the corner of NavMesh and Agent with higher priority (e.g. 50) comes to the des... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"