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By Design

Votes

0

Found in

2019.1.0a9

Issue ID

1101127

Regression

No

Changing "Update Mode" in Animator has no effect when it is done in Play mode

Animation

-

How to reproduce:
1. Open attached project "case_1084441-Playables_Update_Mode_Bug.zip" and scene "SampleScene"
2. In Hierarchy window, select "Cube"
3. In Inspector window, set Animator (component) -> Update Mode -> Normal
4. In Inspector window, set NewBehaviourScript (component) -> Director Update Mode -> Game Time
5. Enter Play mode
6. Observe Console window (in my case numbers around 0.0001695806 were printed)
7. While still in Play mode change Cube -> Animator (component) -> Update Mode -> Animate Physics
8. Observe Console window

Expected result: printed values are constantly "0.0167"
Actual result: printed values in my case were around "0.0001695806" (seems like the mode have not changed)

Reproducible with: 2017.4.15f1, 2018.3.0b11, 2019.1.0a9

  1. Resolution Note (2019.3.X):

    This is by design: the Animator UpdateMode only influences the PlayableGraph created for its controller; all the other PlayableGraphs connected to the Animator through a PlayableOutput must be synced with the Animator UpdateMode manually. This is because the Animator only controls its own PlayableGraph created from the controller, but all the other PlayableGraph must be controlled by an external entity, whether it's a user script, or Timeline for instance.

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