Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0b7
2018.3.0b9
2019.1.0a6
2019.1.0a9
Issue ID
1099346
Regression
Yes
Random prefab's duplicates are created in Scene when Prefab Mode is enabled, prefab asset is renamed and Prefab Mode is disabled
How to reproduce:
1. Open user's attached 'PrefabOverrides.zip' project
2. Open 'SampleScene' in the 'Scenes' folder in the Assets tab
3. Expand Canvas object and go to Prefab Mode by clicking on the '>' symbol on the right side of the 'MainMenu' object's title
4. Go to 'Prefabs folder' in the Assets and rename root 'SimplePanel' and 'TextLabel' prefabs
5. Exit from Prefab Mode by clicking on the '<' symbol. If the issue does not appear repeat 3,4,5 steps some more time
Expected result: Prefab Mode does not cause random creation of duplicates in the Scene
Actual result: Random prefab's duplicates are created in the Scene by closing Prefab Mode
Reproducible: 2018.3.0b7, 2018.3.0b9, 2019.1.0a6, 2019.1.0a9
Not Reproducible: 2018.3.0a6, 2018.3.0b6, 2018.3.0b10, 2019.1.0a5, 2019.1.0a8
Notes:
- The Prefab Mode was added in Unity 2018.3.0a6
- User attached "DuplicationBug.mov" video where the issue is shown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value
- Invalid asset path & Invalid value for font MissingAssetReference Warnings are spammed when deleting a Font used by any Element in UI Builder
Add comment