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Shader Graph - Exception occurs when undoing deletion of a Gradient Node
Shader Graph - Exception occurs when undoing deletion of a Gradient Node If you delete a Gradient Node from a Graph and then undo, a... Read more
Linux crashes on GetGdkDragData
Rarely, the Linux editor will crash upon dragging and we have received several reports on that. Most of them are dragging sprites, i... Read more
[Android, IL2CPP] "Failed to extract resources needed by IL2CPP" error d...
Android, IL2CPP] "Failed to extract resources needed by IL2CPP" error dialog on opening the game Steps to Reproduce: 1. Create a pro... Read more
[General] Inconsistent calls to [InitializeOnLoadMethod] in a DLL
How to reproduce:1. Open the user-submitted project(Startup Delay Call Bug)2. Check the Console window3. Export NewBehaviourScript.c... Read more
Animated GameObjects move upwards into the air briefly when transition h...
Steps to reproduce:1. Open users attached project2. Press Play the scene Reproducible with: 2018.3.0a10, 2018.3.0b1Not reproducible ... Read more
iPhone XS Crash When Spawning C++ Thread
Steps to reproduce:- Export a unity project to iPhone- Create a C++ thread as such and wait for it to finish executing- Crash on iPh... Read more
First frame of a h264 video isn't drawn after preparing it until switchi...
Repro steps:1. Open user attached project2. Enter Play Mode3. Press buttons: "Download Video" -> Prepare Video" Expected: The fir... Read more
[IL2CPP] .NET plugin runs slower on IL2CPP backend compaired to .NET bac...
Steps to reproduce:1. Download attached project2. Build project for UWP with .NET backend3. Launch player and wait until calculation... Read more
Playing a h264 video near the end restarts it
Repro steps:1. Open user attached project2. Enter Play Mode3."Download Video" -> "Prepare Video"4. Press the ">" or "<" but... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow