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Domain Reload missing when entering play mode
Users have reported that a domain reload isn't done when entering play mode, even though project is configured to do so. No solid re... Read more
FBX Model BlendShapes are corrupted when imported into the Scene
How to reproduce:1. Create a new project2. Import the user's attached FBX Models into the project (Assets -> Import New Asset...)... Read more
'Internal: JobTempAlloc has allocations that are more than 4 frames old'...
How to reproduce:1. Open attached project2. Open Profiler and enable Live Timeline3. Enter Play mode4. Observe console Warnings:Inte... Read more
Live Profiler Timeline keeps losing frame data while hovering other Prof...
How to reproduce:1. Create new project2. Open Profiler and enable Live Timeline3. Enter Play Mode4. Hover mouse over any Profiler bu... Read more
Editor Times Out when building AssetBundles in Batchmode
How to reproduce:1. Download the user's uploaded project2. In the project's directory, delete the "Library" and "AssetBundles" folde... Read more
[Terrain Tools] Terrain Visualization appears to be broken / Preview Spl...
When using the "Terrain Splatmaps" tools in the Toolbox, hitting the "Preview Splatmap" button causes the terrain to disappear entir... Read more
Player crashes when running a recursive function with Script Debugging e...
How to reproduce:1. Open the attached project "FrameAssertTest.zip"2. Open "SampleScene" Scene3. Open Project Settings and switch to... Read more
Text Shadow and Outline effects do not render correctly
Attempt to use outline or shadow effects results in black borders.Steps to reproduce:1) Open attached project2) Open GameScreen.uxml... Read more
[Enlighten] Precompute fails to progress beyond Create Geometry when usi...
Repro: Repro project is available in the comments. Download and import the repro project above using 2021.2.0b12Open the Scene "Terr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing