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0
votes
Duplicate

[HDRP] Standalone build doesn't render when Path Tracing is enabled

Package: Scriptable Render Pipeline HD

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Mar 01, 2022

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Version/s: 13.1.8

How to reproduce:1. Open the user attached project (ptr.zip)2. Build and run the project3. Observe the built player Expected result:... Read more

0
votes
Duplicate

[Editor] After Building and attempting to build again, the editor build ...

Editor - Other

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Aug 01, 2016

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Version/s: 5.4.0f3

[Editor] After Building and attempting to build again, the editor build location will be incorrect Read more

0
votes
Won't Fix

PNG import fails when file is still being written to

Asset - Importers

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Sep 03, 2021

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Version/s:

If Unity starts to import a PNG file while it's still being written to then the import will fail.We should check if there's anything... Read more

1
votes
By Design

[WebGL] Blit with Custom Shader is not rendered in Player

WebGL

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May 30, 2023

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Version/s: 2021.3.26f1, 2022.3.0f1, 2023.1.0b19

Reproduction steps:1. Open the attached “WebGL_URP_CustomShaderBugDemo.zip“ project2. Change platform to WebGL3. Build And Run the p... Read more

0
votes
Won't Fix

Player crashes on UnityMain when loading Scenes

3D Physics

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Aug 04, 2022

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Version/s: 2023.1.0a3, 2023.2.0a1, 2023.3.0a3, 6000.0.0b11

Reproduction steps:1. Open the user’s attached project2. Build and Run3. In the built Player, select AutoRunner > Sequence4. Wait... Read more

0
votes
Won't Fix

[Mobile] NavigationSubmitEvent is not being triggered when the submit bu...

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Dec 08, 2023

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Version/s: 2021.3.33f1, 2022.3.15f1, 2023.2.2f1, 2023.3.0a16

How to reproduce:1. Open the "IN_61387" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more

3
votes
Duplicate

[ShaderCompiler] Shader files that include .cginc files don't record the...

Shaders

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Mar 31, 2015

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Version/s: 5.0.0p3

Reproduction steps:1. Open the attached project "ShaderDependenciesBug"2. Go to Assets/Marmoset/Shader/Terrain3. Right click "Marmos... Read more

0
votes
Fixed

ParticleSystemForceField doesn't have "enabled" property

Visual Effects - Legacy

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Sep 19, 2021

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Version/s: 2020.3.9f1

Request for new script API: void Test(){ParticleSystemForceField forceField;forceField.enabled = false;// - does not exist} Read more

0
votes
Fixed

Mesh distortions during animation if "Optimize Game Objects" is selected

Animation

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Feb 09, 2017

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Version/s: 5.5.0f3

1. Download user attached assets2. Put them in an empty project3. Select 'Skill_3_3'.anim and assign 'LingHou_V2_rig' model to it4. ... Read more

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