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Prefab Asset preview appears in cyan color when a project is upgraded fr...
Prefab asset preview appears in cyan color when a project is upgraded from 2019.1.0a7 or earlier versions to 2019.1.0a9 Steps to rep... Read more
GICache errors are thrown when baking Terrain with trees having deringin...
A large number of failed to copy from GICache errors appear in the console towards the end of baking Steps to reproduce- Import the ... Read more
[Android][Vulkan] Loading scene through a coroutine breaks with Adreno 5...
Steps to reproduce:1. Open user attached project2. Build & Run the project on a device running Adreno 530 gpu- Observe the broke... Read more
Ignoring asset refresh errors thrown on a console after upgrading a proj...
Errors on a console on upgrading a project from 2017.3 or earlier version to 2019.1.0a9 Steps to reproduce:1. Create a project in un... Read more
[Mobile][IL2CPP] Devirtualization does not work for abstract classes
To reproduce: 1. Download attached project "Devirtualization_test.zip" and open in Unity2. Open "SampleScene" scene3. Set Scripting ... Read more
Building player PC Standalone fails due to LWRPAdditionalLightData havin...
Found in LWRP 5.0.0Fixed in the next release, available on github(2018-11-13) Read more
Crash in "GameObject::IsActive() const" when trying to open a specific s...
To reproduce:1. Open attached project "1091177.zip"2. Try to open GameScene.unity scene Expected result: the scene is openedActual r... Read more
gParticleSystemTRSInterest|gParticleSystemScaleInterest not cleaned up p...
1) Create a new project and import the Unity Tower Defense Template from the asset store.2) Load the MainMenu scene and press play.3... Read more
Using CharacterController's OnControllerColliderHit leaks memory
Seems like using CharacterController's OnControllerColliderHit leaks memory every time the method is called. The leak is quite small... Read more
[Android][Vulkan] GPU driver errors are thrown indefinitely on devices w...
Steps to reproduce:1. Open the attached project2. Build and run to Android3. Observe Player screen flickering/error spam in logcat R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow