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Holding Alt does not override the Edit Collider tool
How to reproduce: 1. Open a new (2D) project2. Create a Quad3. Replace its Mesh Collider with a 2D collider (like Polygon or Box)4. ... Read more
[SaveScene] child objects are saved, even though parent is marked as Don...
If you save scene with method "EditorApplication.SaveScene(string, bool)", objects with "hideFlags.DontSave", still have their child... Read more
Transition from AnyState to Up/Exit are not working.
fixed in 3d5effaf22364dd5a87e9933847d1fc2d03c2a02 Read more
[FreezeRotation] Rigidbody.FreezeRotation works in local space instead o...
How to reproduce in Unity 5: 1. Open the attached project2. Open Demo scene3. The cube in the scene is a rigidbody-The rotation cons... Read more
Crash when opening Oculus empty project
Steps to reproduce:1. Install Unity 4.6.1.p4/p52. Create an empty project, import UnityOculus package (or open the attached project)... Read more
Manual/AnimationParameters.html does not list SetTrigger
Manual/AnimationParameters.html does not list SetTrigger in the part where it lists all SetMethods. Parameters can be assigned value... Read more
Missing section on Direct blend trees
Unity 5.0.0b21/Editor/Data/Documentation/en/Manual/BlendTree-2DBlending.html There is no information about the new Direct Blend Tree... Read more
64bit Editor crashes upon division by zero
The issue is not reproducible with 32bit Editor.Steps to reproduce:1. Download and open attached project. It contains a usual MonoBe... Read more
Wrong style of the text under images(Root Motion)
Wrong style of the text under images(Root Motion) 1. What happenedWrong style of the text under images(Root Motion)2. How we can rep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping