Search Issue Tracker
Fixed in 5.0.X
Votes
1
Found in
5.0.0b20
Issue ID
665821
Regression
Yes
[FreezeRotation] Rigidbody.FreezeRotation works in local space instead of world space
How to reproduce in Unity 5:
1. Open the attached project
2. Open Demo scene
3. The cube in the scene is a rigidbody
-The rotation constrains for X and Z are checked, Y axis is left unchecked
-The cube should be able to rotate around the vertical axis only.
3. Run the scene.
4. Press and hold left mouse button while the cursor is over the cube. This applies a little force at the given position.
5. The cube should start to rotate.
6. Notice, that the axis, it rotates around, is its local Y-axis, not the world Y-axis
Captured reproduction of the bug: http://screencast.com/t/SVvKFFmw
According to the documentation : "Stops the Rigidbody rotating around the world X, Y and Z axes selectively."
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Add comment