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0
votes
Fixed

[Profile Analyzer] Frame View's tooltip "total time" shows previous sele...

Package: Profile Analyzer

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Mar 20, 2020

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Version/s: 0.6.0-preview.1

Reproduction steps:1. Open attached project "ProfileAnalyze.zip" and scene "SampleScene"2. In Profile Analyzer window, Load "case_12... Read more

2
votes
By Design

Serialized field values in different Platform Dependent Compilation dire...

Serialization

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Mar 19, 2020

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Version/s: 2017.4, 2019.3.5f1, 2020.2

How to reproduce:1. Open the "SampleScene" Scene in the attached "1229008.zip" Unity project2. Select the "GameObject" GameObject in... Read more

0
votes
Fixed

[Profile Analyzer] Single frame selection is displayed with overlapping ...

Package: Profile Analyzer

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Mar 19, 2020

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Version/s: 0.6.0-preview.1

Reproduction steps:1. Open attached project "ProfileAnalyze.zip"2. In Profile Analyzer window, Load "case_1229216-capture.pdata"3. D... Read more

0
votes
Postponed

[PLM] Decals do not affect baked global illumination

Progressive Lightmapper

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Apr 13, 2012

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Version/s: 3.5.1f2

A decal should bounce light, but not occlude light hitting the geometry behind it.It could be projected on the geometry behind it, b... Read more

0
votes
Fixed

New 3d-template extra potentially has old cookie behaviour

Package: 3D Template with Extras

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Mar 22, 2020

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Version/s: 5.0.2

Please make sure that both 3d template and 3d-extra template are updated for any version this is in. Read more

0
votes
Fixed

"Disable cookie support" needs to be moved and renamed

Progressive Lightmapper

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Mar 22, 2020

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Version/s: 2020.1

The UI for cookie support needs to be redone. We should never name a toggle "disable". It would be good to move it. The article abou... Read more

0
votes
Postponed

Binding mouse position on an action will override any other bindings eve...

Package: Input System

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Mar 20, 2020

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Version/s: 1.0.0 (preview 6)

When binding Position of the mouse to an action, the value will always be reported through ReadValue, even if the mouse wasn't moved... Read more

0
votes
Fixed

Running specific test when Burst Compiler is enabled causes System.Index...

Package: Burst

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Feb 19, 2020

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Version/s: 1.4.0-preview.3

How to reproduce:1. Open the attached "project.zip" project2. Select Jobs Menu bar -> Burst -> Enable Compilation3. Open the T... Read more

0
votes
Won't Fix

[Shader Graph] Ports are stretched and shifted to the center of the node...

Package: Shader Graph

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Mar 10, 2020

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Version/s: preview.13 - 9.0.0

How to reproduce:1. Change region format to Turkish (Navigate Start > Control Panel > Language and Region > Change date, ti... Read more

2
votes
Won't Fix

Text flickers when it's copied to a Texture2D and assigned to a Sprite R...

Text

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Feb 27, 2020

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Version/s: 2019.2.5f1, 2019.3, 2020.2

How to reproduce:1. Open the user-supplied project2. Enter Play Mode in the "SampleScene" Scene3. In the Hierarchy window, select th... Read more

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