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Add 'used by effector' for all 2D colliders for image and description
all 4 2D collider types have 'used by effector' from 5.0 which needs to be added to the docs Read more
[GridLayout] [ContentSizeFitter] Flexible GridLayout doesn't work if Ver...
To reproduce:1. Open attached project2. Open TestScene3. Press play4. Notice that green panel isn't sized properly when Vertical Fit... Read more
WebGL missing some settings
-e: since the pages were written more options have been added -repro:--open latest version of Manual/class-PlayerSettingsWebGL.html-... Read more
Box collider 2D have empty description fields
in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-BoxCollider2D.html the following is missing: Used by Effectoroff... Read more
Polygon collider 2D has faulty information regarding hold+shift key comb...
"You can edit the polygon’s shape directly by holding down the shift key as you move the mouse over an edge or vertex in the Scene v... Read more
(Assets > Create > Physics Material 2D ) should be (Assets > Create > Ph...
this is in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-PhysicsMaterial2D.html Read more
hinge, wheel and slider joint docs needs to be updated with how some set...
See attached. The position of 'use motor' has been moved to under Suspension and not above. Read more
Audio Time in WebGL doesn't update
To reproduce:1. Open attached project2. Open test scene3. Play scene in the editor and see that the texts update as the music plays4... Read more
Typo on Manual/webgl-gettingstarted.html
-e: on page Manual/webgl-gettingstarted.html it says "atechnology" while it should be "a technology" Read more
[Shadows] Cascade visualization always shows thin slices of not-used cas...
To reproduce:1. Open attached project2. Open scene 13. Notice that at around shadow distance all cascades are shown even if no or tw... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present