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0
votes
Fixed

[macOS] Application.persistentDataPath returns Library/Caches instead of...

MacOS

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Apr 04, 2017

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Version/s: 5.4.4p1

When cache folder is available, Application.persistentDataPath incorrectly returns its location instead of Library/ApplicationSuppor... Read more

0
votes
Won't Fix

OffMeshLink detection distance should be adjustable, independent from ag...

AI

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Apr 16, 2016

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Version/s: 5.3.4p1

Currently the OffMeshLink detection distance is 2.25 times greater than the agent radius. Sometimes jumping looks odd when unit jump... Read more

0
votes
Fixed

Generated points are not displayed in Chrome and Firefox browsers

WebGL

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Mar 31, 2017

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Version/s: 5.5.2f1

Reproduction steps:1. Open the attached project;2. Open the scene "main";3. Disable "SQL Connection" script in "GameObject(2)";4. Bu... Read more

1
votes
By Design

WebGL loader/template canvas id doesn't recognize name with #

WebGL

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Apr 01, 2017

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Version/s: 5.6.0f3

To reproduce:1) Upload attached build to a server (loading from file causes it to never load)2) Open Build\UnityLoader.js3) Notice i... Read more

0
votes
By Design

[WebGL] Loading large Prefab from Resources folder takes a lot of time

WebGL

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Apr 03, 2017

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Version/s: 5.5.1p1

Reproduction steps:1. Open the attached "Load" project.2. Build and run the "MainScene" for WebGL.3. Click space.4. Notice the print... Read more

1
votes
Fixed

Disabling and re-enabling parent Canvas results in child Canvas Rect Tra...

uGUI

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Apr 04, 2017

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Version/s: 5.6.0f3

How to reproduce:1. Open the attached "RectTransformsBug" project and open "Primary" scene2. Enter playmode3. Press "Press Me" butto... Read more

0
votes
Fixed

When Camera.targetTexture=null in the script on at least two Cameras, Ca...

Camera

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Apr 05, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open the attached project;3. Open the scene "main";3. Enter Play mode;4. Press "Space" key; Actual result: the... Read more

0
votes
Fixed

Camera not rendering HDR when having a ARGB32 render texture set

Graphics - General

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Apr 04, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open the attached project.2. Open the "asdf" scene.3. Play the scene.4. Open Frame Debugger (Window > Frame... Read more

0
votes
Won't Fix

If the NavMesh Link Start/End point is changed at runtime the Agent jump...

AI Navigation

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Apr 05, 2017

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Version/s: 5.6.0f3

How to reproduce: 1. Open attached project2. Open scene LinkEndsTest.unity3. Play the scene4. In the Game View, click on the plane w... Read more

0
votes
Fixed

Shader_feature will always be toggled off in build when UsePass is used

Shaders

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Mar 19, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Open attached project2. Build for standalone/iOS/android-The shader is not applied to the left cube in the sce... Read more

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