Search Issue Tracker
[XR SDK] [OpenXR] [HDRP] Screen Space Shadows don't align when Single Pa...
Reproduction steps:1. Open the attached project ("Issue-HDRP-ScreenSpaceShadows-Single-Pass-Instanced.zip")2. Open the "SampleScene"... Read more
[HDRP] [PS4] Broken planar reflections of Eye and Fabric shaders.
Versions tested: 2021.2.0b3 + current SRP masterSteps to reproduce: 1) Open 005-DistortCloudsParallax test in HDRP_RuntimeTests2) Sw... Read more
Pass.CompileVariant crashes the shader compiler when using a target plat...
STR: see case 1348862 Read more
No API to check whether a Pass has a given shader stage
Pass.CompileVariant API requires a shader stage parameter to be provided. There is currently no API to check if it makes sense to co... Read more
Pass.CompileVariant throws errors when iterating over all subshaders and...
STR: 1. Create a new surface shader.2. Put the attached script into the `Assets/Editor` folder.3. Run the script from the menu "MyMe... Read more
Pass.CompileVariant allows impossible combinations of parameters like Me...
STR: see case 1348862 Read more
IL2CPP does not support marshaling of blittable generic structs
Originally reported here: https://unity.slack.com/archives/C0E72RUEA/p1623794722219700 IL2CPP cannot marshal a blittable generic str... Read more
[WebGL] Build fails with .emscripten permission errors
How to reproduce:1. Open an empty project2. Select File/Build Settings and switch to WebGL build3. Select Build and Run Expected res... Read more
Pass.CompileVariant complains about top-level params being outside of CB...
STR: see case 1348862, compile with INSTANCING_ON DIRECTIONAL Read more
[PLM] MeshRenderer CastShadows property set to 'Off' disables baked indi...
Steps to reproduce: 1. Download and open the attached repro project (case_1348581-Lightmapper_NoShadows.zip)2. Navigate to Lighting ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] clearing 2d array texture only clears first slice
- Particle System Renderer icon is missing in Animation window > Add Property context menu
- [Android] Legacy, TMP and UI Toolkit Input Field language toggle to some non-latin alphabet languages does not work with external keyboard
- Crash on keywords::LocalKeywordState::operator when calling ShaderUtil.GetPasskeywords with ShaderType.RayTracing set as the third parameter
- Inconsistent “Remove property” behavior when removing child properties in Animator window