Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
10.5.1
Issue ID
1348260
Regression
No
[XR SDK] [OpenXR] [HDRP] Screen Space Shadows don't align when Single Pass Instanced stereo rendering mode is used
Reproduction steps:
1. Open the attached project ("Issue-HDRP-ScreenSpaceShadows-Single-Pass-Instanced.zip")
2. Open the "SampleScene" scene
3. Enter the Play mode
Expected result: Both eyes render the shadows similarly
Actual result: Shadows between eyes are not aligned (see "Unity_NfzyJfWtlX.png" image)
Reproducible with: OpenXR 1.2.0, 1.2.3 (2020.3.14f1, 2021.1.14f1, 2021.2.0b3, 2022.1.0a2)
Could not test with: 2018.4.36f1, 2019.4.29f1 (OpenXR is available from 2020.3)
Tested:
- Oculus Rift S
Note:
- Selecting the "Directional Light" Game object and disabling Screen Space Shadows solves the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
Resolution Note (fix version 12.0.0):
Fixed with HDRP 12.0.0 (2022.1.0a6)