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Fixed in 12.0.0

Votes

0

Found in [Package]

10.5.1

Issue ID

1348260

Regression

No

[XR SDK] [OpenXR] [HDRP] Screen Space Shadows don't align when Single Pass Instanced stereo rendering mode is used

Package: Scriptable Render Pipeline HD

-

Reproduction steps:
1. Open the attached project ("Issue-HDRP-ScreenSpaceShadows-Single-Pass-Instanced.zip")
2. Open the "SampleScene" scene
3. Enter the Play mode

Expected result: Both eyes render the shadows similarly
Actual result: Shadows between eyes are not aligned (see "Unity_NfzyJfWtlX.png" image)

Reproducible with: OpenXR 1.2.0, 1.2.3 (2020.3.14f1, 2021.1.14f1, 2021.2.0b3, 2022.1.0a2)
Could not test with: 2018.4.36f1, 2019.4.29f1 (OpenXR is available from 2020.3)

Tested:
- Oculus Rift S

Note:
- Selecting the "Directional Light" Game object and disabling Screen Space Shadows solves the issue

  1. Resolution Note (fix version 12.0.0):

    Fixed with HDRP 12.0.0 (2022.1.0a6)

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