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[UI Toolkit] PropertyField throws IndexOutOfRangeException when selectin...
How to reproduce:1. Open user-submitted project2. Select "New Player Build Settings.asset" in the Assets folder Expected result: Ass... Read more
Crash on BuildPipeline::WriteSceneSerializedFile when building Addressab...
How to reproduce:1. Open the attached "1357414.zip" project2. Go to Window -> Asset Management -> Addressables -> Groups3. ... Read more
Shader compilation error is thrown when #pragma target is set to 3.0 or ...
How to reproduce:1. Open the attached project "1358042.zip"2. Select the "TestShader" Shader in the Assets folder3. In the Inspector... Read more
[IL2CPP] Build fails on a project that uses IO.Ably.dll when Managed Str...
How to reproduce:1. Open the attached project "My project.zip"2. Open Project Settings window and select Player category3. In the Pl... Read more
MissingMethodException when using MiniMap in GraphView and UI Toolkit is...
How to reproduce:1. Open the user-submitted project2. Open the Menu Item "Bug Reports > Graph Window MissingMethod" Expected resu... Read more
[IL2CPP][Mono][Android] Unable to Find entrypoint 'getdomainname' in 'li...
How to reproduce:1. Open the attached project "1351027.zip"2. Connect Android device3. In Build settings, select Android as build pl... Read more
Material names are displayed with the ending "Mat" after importing *.obj...
How to reproduce it:1. Create a new empty project2. Download "Test.zip" and extract it3. Move "Object.obj" and "materials.mtl" to th... Read more
Player launched with -hideWindow flag throws errors in the Player.log
Reproduction steps:1. Create a new Unity project2. File -> Build3. Go to the file Build destination folder4. Open CMD in that fol... Read more
Assembly-CSharp properties don't open on projects with Regenerated Proje...
Reproduction steps:1. Open the user's attached project2. Go Edit -> Preferences -> External Tools -> Regenerate project fil... Read more
Prefab variant asset is created with empty override
Steps:1. Open attached project2. Open TestScene3. Drag & Drop "1" prefab instance to the Project Browser4. Choose "Prefab Varian... Read more
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