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API Updater Throws InvalidOperationException when opening a project with...
Steps to reproduce:1. Open User-supplied project with the Library folder deleted2. Inspect Console window Expected: no circular refe... Read more
[ScriptableBuildPipeline] Static batching does not work on iOS or Android
Bundles built with the scriptable build pipeline are larger than classic build pipeline.Per comparing resulting bundles built with S... Read more
[Gameplay Ingredients] [Lost Crypt Demo] null texture passed to GUI.Draw...
[2D] [Lost Crypt Demo] null texture passed to GUI.DrawTexture warning when opening demo Steps to Repro:1. Download the Lost Crypt De... Read more
[Scene View] Tolerance property slider doesn't work in PBR validation se...
Unable to drag Hue Tolerance and Saturation Tolerance Slider In PBR validation settings window. Steps to repro:1. Create a New Proje... Read more
[UIElements] Selected item in resized ListView UIElement with scrollbar ...
How to reproduce:1. Open attached project "ListView.zip" and scene "SampleScene"2. In Assets window, open "ListViewNavigation.cs"3. ... Read more
"Entering Playmode with Reload Domain disabled" log appears when Configu...
How to reproduce:1. Create a new project2. Edit > Project Settings > Editor3. Enable "Enter Play Mode Options (Experimental)4.... Read more
2D Sprite movement handles can be clipped by the camera
2D sprites handles can appear clipped in the scene view and can disappear. Steps to reproduce- Create a new empty scene- Create a ne... Read more
[HDRP][D3D12 / DXR] Editor crashes when using ProBuilder in Vertex Edit ...
How to reproduce:1. Open the attached project named "Case_1213285"2. Open the SampleScene3. Open the ProBuilder window4. Switch to V... Read more
Editor crashes on ConstantBuffersD3D11Base::SetBuiltinCBConstant when cr...
How to reproduce:1. Open the user's attached project "PaintingSim.zip"2. Open Project window and right-click on an empty space3. Sel... Read more
[InputSystem][Editor] Generated C# file is not checked out when overwriting
When using Perforce or PlasticSCM for version control, assets must be checked out for write access. The importer currently just goes... Read more
All about bugs
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Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved