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[XR] OpenVR 2D axis issues
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/249 Editor 2018.3.0b2Package 0.0.7-preview Steps ... Read more
[XR] OpenVR + WMR headsets no longer fire WMR InputActions
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/251 Found with editor 2018.3.0b2 and package vers... Read more
[XR] Haptics don't work
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/250https://github.com/Unity-Technologies/InputSys... Read more
[XR] Daydream Remote needs to be implemented
Migrated bugs from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/255 Found in editor 2018.3.0b2, package version ... Read more
[Input Action] Action binding doesn't refresh with ApplyBindingOverride(...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/247 I want a way to let users select a different ... Read more
[Android][Pen] Stylus input is not detected through neither Pen nor Touc...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/264 Device: Samsung Galaxy Note Android stylus in... Read more
[iOS][Gamepad] Gamepad.current.startButton doesn't return expected value
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/274 Device: iPad Pro (12-inch) and Horipad Ultima... Read more
[iOS][Pen] Phase doesn't go past Began
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/265 The phase is either None or Began, never Stat... Read more
[XR] Usage {Primary2DAxisClick} didn't work
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/285 Usage {Primary2DAxisClick} referenced in http... Read more
[iOS][Pen] Twist is not working (Tilt.y seems to be representing twist)
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/267 Device: iPad Pro using Apple Pen Actual behav... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left