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Awaking Collab after computer inactivity requires the user to relog to Org
Assuming the user has a Collab-enabled project, and that the user has a project running. 1. Start Unity2. Connect to any of your ser... Read more
[GPUInstancing] Draw calls number doubles after switching between active...
Steps to repro: 1. Open attached project and 't1InitialRepro' scene;2. Launch the scene;3. In the Game view click on Stats button to... Read more
[SpriteRenderer] Tangent values are not correct on mobile
How to reproduce:1. Open attached project2. Build to mobile device3. Compare visuals to editor (Images included) Reproduced on: 5.6.... Read more
Running Unity via command line with -buildTarget results in incorrect Pl...
Steps to reproduce:1. Run Unity with command line -buildTarget android2. Create a new project or launch any other project which plat... Read more
[SPS|Daydream] Spotlight beam in right eye has shadow from non-existent ...
On Pixel Daydream using Single-pass stereo there are spotlight problems in the right eye only which resemble shadows cast by invisib... Read more
[iOS] Crash in SetTexture() with GoogleVR SDK 1.2 on iOS
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Run the Xcode project on a device. After a couple seconds of run... Read more
[Mono] Using interfaces and generic classes results in "ReflectionTypeLo...
When inheritance, interfaces and generic classes are used in a particular way, exceptions are thrown if System.Reflection.Assembly.G... Read more
[Texture Importer] ETC1 sprites with alpha are imported / packed without...
How to reproduce:1. Open user provided project2. In Assets/General, select all images and click Assets/Reimport3. Notice some images... Read more
When pressing on error, it takes some time to get to the selected object...
Reproduction steps:1. Open project attached(LowFPS.zip)2. Open scene "ExampleFSMScene" from Assets -> Unity -> Editor -> FS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
- URP _EMISSION keyword removed from Material when Global Illumination is set to None
- Adding “Entities Graphics Stats Drawer (Script)” Component in Inspector spams “InvalidOperationException: using UnityEngine.Input with Input System active” errors in the Console window
- "New Project" creation window shows only "Project name" instead of "Project Name & Location"
- "Line breaking recursion max threshold hit" error when Overflow is set to Ellipsis with fonts missing the ellipsis character