Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.0b9
Issue ID
886498
Regression
Yes
When pressing on error, it takes some time to get to the selected object in hierarchy while there is low FPS
Reproduction steps:
1. Open project attached(LowFPS.zip)
2. Open scene "ExampleFSMScene" from Assets -> Unity -> Editor -> FSMExample
3. Disable particle system.
4. Press play.
5. Wait till error appears (game should get paused, so press click on pause button to continue). Repeat twice.
6. Enable particle system.
7. Press on Errors that appeared (there should be low fps, you can adjust it by changing the amount of particles).
8. Inspect hierarchy when pressing on errors.
Expected result: Object that caused error will be shown instantly in hierarchy.
Actual result: It takes some time to get to the selected object.
Reproduced on: 5.6.0b3, 5.6.0f2, 2017.1.0a5.
Works fine in: 5.5.2p4.
Regression introduced in: 5.6.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
This is a duplicate of issue #880331