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[Android] Enabling the new input system causes mobile build to not autor...
-e: see title--doesn't break on iOS (tested iPhone8 13.2)--tested with 2019.3.3, 2020.1a25, Input 0.9.6 - 1.0.0p5--tested on Samsung... Read more
HDRP Office project causes a hard crash on macOS
Opening the HDRP office project, linked below, on macOS results in a hard crash. This crash causes an automatic system restart. I tr... Read more
[WebGL] UI Elements appear smaller on builds than in the Editor when the...
Reproduction steps:1. Open the attached project ("case_1221561-CanvasScaler.zip")2. Switch Build Target to WebGL3. Enter the repro s... Read more
[Android] Activity pause timeout for ActivityRecord warning issued when ...
Repro steps:1. Open attached project2. Build and Run on Android3. Press the Quit button Actual: There's a "ActivityManager: Activity... Read more
Apple File Merge not supported by Collaborate as diff tool
How to Repro:1. Open a Collab-enabled Project in Unity 2020.1+.2. Open the Preferences menu, go to External Tools and make sure that... Read more
Package dependency checks do not work as intended for Local Packages
How to reproduce:1. Open the attached (DependencyTestcase_Unity2019.3.zip) project2. Open Package Manager Window3. Press "+" in the ... Read more
The information button link is broken in Project Settings
How to reproduce:1. Create a new project2. Go to Project Settings -> Editor3. Click on question mark button4. Observe the opened ... Read more
[Prefabs] Components with HideFlags.HideInEditor visible when used with ...
How to reproduce:1. Open attached project "prefabTest" and scene "SampleScene"2. In Project window, select "Cube" Prefab3. In Editor... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce:1. Open the user's attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the... Read more
Editor crashes on Mesh::UpdateSubMeshVertexRange when calling Mesh.SetSu...
How to reproduce:1. Open the attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the Hierar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes