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10
votes
Fixed

[iOS] Audio will be played from earspeaker if Microphone.Start() is used

iOS

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Jan 19, 2016

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Version/s: 5.3.0f4

1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more

0
votes
Fixed

[2D] Sprite Atlas samples show white textures in playmode when using lat...

2D

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Mar 18, 2025

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Version/s: 6000.0.42f1, 6000.1.0b12, 6000.2.0a8

Steps to reproduce: Download/import sprite atlas samples from 2D Common package Open AssetBundle1 or FromResource scene and enter pl... Read more

0
votes
Fixed

WebCamTexture is always vertically mirrored on Metal iOS builds

iOS

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Mar 16, 2015

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Version/s: 4.6.2f1

WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project2) Bu... Read more

2
votes
Fixed

UI is not rendering and an error is thrown when FXAA is enabled and came...

-

Jun 30, 2025

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Version/s: 6000.0.52f1, 6000.1.9f1, 6000.2.0b7, 6000.3.0a1

How to reproduce:1. Create a new 2D URP project2. Duplicate the “MainCamera“ and change its type to “Overlay“3. Create a UI > Pan... Read more

0
votes
Fixed

[Android] ECS objects are bunched together in the wrong position when be...

Package: Entity Component System (ECS)

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May 22, 2019

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Version/s: 0.0.12-preview.30

To reproduce:1. Open attached project2. Build and Run to Android device3. Notice how all of the objects in the sub scene are bunched... Read more

0
votes
Not Reproducible

Ctrl+B fails to open the Build menu when the Services tab is opened

IMGUI

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Dec 19, 2019

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Version/s: 2018.4.0f1, 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce:1. Open any new project2. Open Services window3. Press Ctrl+B to open the Build window Expected: the Build window... Read more

1
votes
Fixed

IJobEntity causes "NullReferenceException" errors after Scheduling Jobs ...

Package: Entity Component System (ECS)

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May 12, 2023

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Version/s: 1.0.0

How to reproduce:1. Open the “Transaction_Job_Bug“ project2. Open the “SampleScene”3. Enable debugging4. Open the “ProcessEntities2”... Read more

0
votes
Duplicate

A value of Fill Origin setting of UI images becomes the same, after the ...

UI

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Jan 09, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project "case868631_test";2. Open the scene "test";3. Observe the Fill Origin values of the ... Read more

1
votes
Fixed

PhysicMaterials missing from Standard Assets

Standard Assets

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Mar 27, 2015

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Version/s:

Present under SampleScenes, but not Standard Assets. Only the three being used are here. I will re-add these to the repo, but this f... Read more

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