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Unity's window returns to previously maximized display when trying to ma...
How to reproduce:1. Open the Unity Editor2. Maximize the window by double-clicking the Title Bar3. Drag the window to another displa... Read more
[iOS] Project upgrade corrupts the assets on iOS device
-e: see title and screenshots--works in Android, MacOS, Windows -repro:--open attached project (original to be found at https://gith... Read more
Transform position values are inconsistent with Animator.Root T values
Reproduction steps:1. Open the attached project ("testRootMotion.zip")2. Open "SampleScene"3. Select the character4. Enter Play mode... Read more
Creating a new AR project throwsTLS Allocator ALLOC_TEMP_THREAD error an...
Reproduction steps:1. Create a new AR template project2. Check the console Expected result: There are no errors in the consoleActual... Read more
"Edit Poly Shape" button disappears in the first "Poly Shape" when selec...
How to reproduce:1. Open project "Bug_Probuilder_SelectingOtherPolyshapeBreaksTheInspector.zip"2. Enter the "SampleScene" Scene3. In... Read more
Decal Shader Graph Throws an "Undeclared identifier" error when using a ...
Reproduction steps:1. Open the attached project "Test_decal.zip"2. Select "Assets/Decalque" Shader Graph Expected result: No errors ... Read more
"null" errors occur and Scene view isn't rendered when changing Scriptab...
How to reproduce:1. Open the attached project "CameraPrefab_Test.zip"2. Select the Camera GameObject in the Hierarchy window3. Open ... Read more
Depth Mask is not receiving "Global Post Process" effects
How to reproduce:1. Open project "Broken_DepthMask.zip"2. Make both Scene and Game windows visible3. Select "MainCameraRig" in the H... Read more
Crash on mono_log_write_logfile when leaving Play Mode
How to reproduce:1. Open the attached project2. Open scene "MainScene.unity"3. Press the Play button to enter Play Mode4. Press Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes