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Directional light is not lighting a mesh correctly
Steps to repro:1. Open the minimal report project and the scene 'repro_648579'2. It is a stripped scene from the original project, c... Read more
Unexpected scaling of dynamically instantiated ui prefab
To reproduce:1. Open attached project2. Open test scene3. Press play4. Enable PrefabContainerDisabled5. Both PrefabContainerDisabled... Read more
Animator: Selecting transition link that goes to state with high speed h...
Animator: Selecting transition link that goes to state with high speed can hang Editor 1. Have 2 states with gradual transition from... Read more
Scene view is scrolling even when the key is released
To reproduce:1. Create new project2. Place scene and game view windows separately, so that you could see them both at the same time3... Read more
Animator: Setting speed for a state to a max value produces error
Animator: Setting speed for a state to a max value produces errors in console 1. Set speed for a state to a max allowed number (3.40... Read more
Input field cursor appears at the beginning of text on Windows phone 8
To reproduce:1. Create an input field2. Build & run for WP83. Tap the input field, enter some text4. Deselect the input field5. ... Read more
Animator: Long names for states are not handled
Animator: Long names for states are not handled and are given in single line 1. Give state node a long name---> It'll appear on a... Read more
Animator: Don't allow to type parameter name for blend tree node
User is able to type parameter name in Inspector for a selected blend tree. This produces tons of errors in console.Expected: User s... Read more
Animator: Long parameter names for blend trees get trimmed
Blend tree doesn't show full parameter name on it and trims it after 7th char.Expected: Show '...' in the end of the name if it was ... Read more
Getting the material of a mesh renderer causes the mesh to become invisi...
Trying to access the material of a mesh renderer through "renderer.material" or "GetComponent<Renderer>().material" causes the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping