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Unity WebGL is not "DPI Aware"
To reproduce:1) Create new project2) Add some high font sized text3) Build and run for WebGL4) Compare results on a low DPI and high... Read more
Transform.hierarchyCount always returns 0 regardless of the number of tr...
How to reproduce:1. Create a new Unity project2. Create a new script that prints out 'Transform.hierarchyCount'3. Attach the script ... Read more
[Fonts] Create Editable Copy does not create an editable copy
Steps to reproduce:1. Open attached project2. Select .ttf font in Project view3. Change the Character dropdown to Unicode (or anythi... Read more
[Android][GearVR]Oculus VR running with FPS drops and freezes on certain...
Steps to reproduce1. Open attached project "PerformanceTest" scene2. Build and run with Oculus VR SDK3. Observe poor performance - V... Read more
[Daydream/Cardboard][Android] Google Pixel crashes on OpenGLES2 when usi...
How to reproduce:1. Open attached "PixelCrash" project2. Build and run on device Result - Application should crash on launch Reprodu... Read more
[Bone Editor] Bones become distorted after applying changes
To reproduce:1. Open project2. Open 'ukkeli_2' sprite in the sprite editor3. Change sprite editor to Bone editor4. Add bones to the ... Read more
First paint op on new Terrain is done at low resolution and produces jag...
Occurs when doing the first paint operation on a given Terrain Tile. Happens in 2018.3 beta with Draw Instanced enabled and disabled... Read more
[Terrain] Cant create Terrain Brush or Terrain Layer if current director...
Cant create Terrain Brush or Terrain Layer if current directory open in Project window is not in the Assets folder. ie If current di... Read more
[Linux Editor] Assets menu items grey out after calling out the menu in ...
Most items in the Asset menu grey out after right-clicking and calling out the menu in Project window/tab. To solve this, right-clic... Read more
[XR][Android] Oculus is intialized even though Cardboard is first on SDK...
How to reproduce:1. Open attached "OculusFirst" project2. Build & Run on device Expected result - Cardboard is initalized OR bef... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used