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GUIUtility.BeginGUI() causes memory allocations every time when a GameOb...
How to reproduce:1. Open attached project "case_1380320.zip"2. Enter Scene "SampleScene" (Assets > Scenes)3. Make sure the Profil... Read more
In App Purchasing Package latest version is not available in the Package...
How to reproduce:1. Create a new project2. Open the Package Manager (Window->Package Manager)3. At the top bar set Packages to sh... Read more
[AR] Each time an ARFace is added three new GameObjects are created in t...
Reproduction steps:1. Create a new project and import AR-related packages2. Use the code below to reproduce the issueinternal void U... Read more
[Il2CPP] Crash on os_fault_with_payload when using the linq2db library
Reproduction steps:1. Open the attached project "testUrpMysql.zip"2. Change the Scripting API to IL2CPP (Edit -> Project Settings... Read more
Prefabs are not affected by Directional Light when Asset Bundles are bui...
How to reproduce:1. Download the attached project 'TestLightMap.zip'2. Enter Play mode3. Observe the Scene Expected result: Prefabs ... Read more
Editor sometimes crashes when entering Play Mode
How to reproduce:1. Open the user's attached project2. Open "SlotGame" Scene3. Enter and Exit Play Mode4. Repeat step 3 until the Ed... Read more
Conflicting implementation errors are thrown in Shader Graph when using ...
How to reproduce:1. Open the user's attached project2. In the Project view, open the folder "Bug"3. Double-click the Asset "New Shad... Read more
[Serialization] UnityEngine.Hash128 fields overridden in prefabs generat...
Reproduction steps:1. Open the attached user's project "HashSerialization.zip"2. Inspect the "SampleScene" with a Text Editor Expect... Read more
[SRP] Scriptable Render Pipeline Settings are unassigned when selecting ...
How to reproduce:1. Create a new URP or HDRP project2. Create Shader Variant Collection (Assets->Create->Shader Variant Collec... Read more
Crash onDrawBuffersCommon when editing and saving .cginc file
Reproduction steps:1. Open the user's attached project2. Open the ReflectionPayload.cginc file3. Make changes in the file.4. Go back... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled