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StateMachineBehaviours do not work if a state inside it has or has had i...
To reproduce this issue: 1. Import the attached package2. Open 'scene'3. Select 'GO' object in the hierarchy4. Open Animator5. Notic... Read more
MissingReferenceException when changing script on a component
Steps to repro:1. Create an empty GameObject2. Create a new script Test01 and add it to the empty GameObject3. Create another script... Read more
Mask doesn't display child content if alpha value is less than 3
Steps to repro:1. Open the attached scene2. Change the mask image's alpha level to 0-3, observe that the child disappears3. Any valu... Read more
Crash, when dragging a prefab with script, that sets isKinematic paramet...
To reproduce this bug: 1. Open the attached project2. Select Cube3. It has Rigidbody and script which sets isKinematic parameter OnV... Read more
new error code changes not working in webplayer
-e: in 5.0a11 "WWW: Populate bytes and text on non-200 response" was added which works well in editor and standalone but not in the ... Read more
InputField's OnValueChanged is not firing on WP8
To reproduce:1. Open attached project2. Open scene example. It contains an input field and a label that gets changed to the text ent... Read more
Devices running Android L preview doesn't renders Chinese/Japanese fonts.
Preview versions of Android Lollipop were missing the Droid Sans Fallback font. This was later corrected by Google in the final vers... Read more
EventSystem.current.IsPointerOverGameObject() never returns true on Android
EventSystem.current.IsPointerOverGameObject() can't be used on Android because it always returns false there. Read more
Source image doesn't render correctly when sprite is set to 1 unit per p...
To reproduce:1. Open attached project2. Open Scene 13. Notice that Source Image of UI Button doesn't render correctly Read more
WWW is not working in WebGL builds
To reproduce this bug: 1. Import the attached package2. Open the scene3. Build on WebGL4. After building WWW object is not successfu... Read more
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