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[MacOS] Editor instantly crashes due to Invalid parameter not satisfying...
How to reproduce:1. Create new project2. Switch to WebGL platform3. Hit Build or Build and Run buttons4. Editor instantly crashes be... Read more
Importing a project from the asset Store doesn't import packages, even i...
When importing a full project from the Asset store, that has a manifest.json, the new packages are no longer brought into your proje... Read more
Performance degrades when using GetComponents(List<T> results)
How to reproduce:1. Open the user's attached project2. Open scene Test3. Press the Play button and observe the Console Expected resu... Read more
[URP] Motion blur applies on non-moving cameras when using different Vol...
Reproduction steps:1. Open user-submitted project2. Open Game View Tab Expected result: Motion Blur is not applied to either of the ... Read more
AssetDatabase observes Package files when the Package has been removed u...
How to reproduce:1. Open the attached project2. Go to MyMenu/Do Stuff at the top of the Editor3. Observe the Console Expected result... Read more
[Android] Crashes with signal 6 (SIGABRT)' error and 'JNI ERROR' abort m...
How to reproduce:1. Open the attached project "InternalProject"2. Build And Run on Android device Expected results: The app does not... Read more
On Windows preprocessed Lit.shader file stops mid-line when file size is...
How to reproduce:1. Create a new project2. Install the "High Definition RP" package from the Package Manager (Window > Package Ma... Read more
[HDRP] Normal maps are not assigned to the Material when reimporting the...
How to reproduce:1. Open the attached "case_1370671" project2. Set "SRP Settings" to HDRP Asset in the "Edit -> Project Settings ... Read more
Possible Regression: EditorApplication.ExecuteMenuItem won't execute a m...
Load the attached project.Under the Metacast menu there are two items of note. Toggle will toggle in and out of Metacast mode, and E... Read more
Memory Profiler reports wrong Mesh size results when generating it with ...
How to reproduce:1. Open the user's attached "MeshMemoryUsage" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation