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[ShaderGraph] Color Control has inconsistent width when editing Color Pi...
When manipulating the color picker from a Color node, the Control Control on that node will change size every frame. See video. Read more
[ShaderGraph] Some nodes don't append control options to generated code ...
- Matrix Construction- Doesnt append column/row to function name- Metal Reflectance- Doesnt append mode to output name Read more
[ShaderGraph] Enum dropdown labels overflow dropdown UI and truncate on ...
Labels on enum dropdown UIElements, when long enough, overflow the dropdown UI panel on to the node panel, where they are truncated ... Read more
[ShaderGraph] Slider Node input field has incorrect caret positioning
When starting input to the Slider nodes regular input field (not Min/Max) with a "." the caret get’s placed at inputText.length - 2 ... Read more
[ShaderGraph] Copy shader on regular node results in misnamed output field
When using "Copy Shader" (RMB) on a regular node (not master) the resulting generated code misnames the output field in the resultin... Read more
[ShaderGraph] Sample Cubemap Node issues
- Preview sometimes doesn't show (correct) LODs- No separate sampler state Read more
[ShaderGraph] Channel Mask Control issues
Channel Mask Control is no longer drawn. Also there is an empty space when preview is collapsed (caused by the failing IMGUIContaine... Read more
[ShaderGraph] Incorrect Port dimensions on several nodes
Several nodes have incorrect dimensions for ports: - Texel Size- Defines vec1s as vec2s- Dielectric Specular- Output is Vector3- Sce... Read more
[ShaderGraph] Multiple delimiters added to line ends of generated shader...
Occurs with Colorspace Conversion Node Not a huge issue but probably shouldn't output multiple semi-colons Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain Layer's changes are not added to the Undo history
- “IndexOutOfRangeException: Index was outside the bounds of the array.” error is thrown when large Text (TMP) GameObject Overflow field is set to Ellipsis
- The OnValidate method is not invoked when reverting changes on a Prefab Variant
- The “+” button to create Labels is not deactivated when no labels can be created due to no Categories existing and does nothing when pressed
- The UIElements "GeometryChangedEvent" is not invoked when modifying "VisualElement.style.translate"