Search Issue Tracker
Adding canvas and selecting screen space camera makes unity crash
To reproduce:1. Open attached project2. Open PointrUIScene3. Add Canvas to scene4. Change Render Mode to Screen Space - Camera5. Edi... Read more
After using hierachy search and clicking target, exception thrown
To reproduce:1. Open attached project2. Open editor-ui-bug scene3. Enter "Target" in search field4. Select Target in hierarchy5. Not... Read more
SSAO Image Effect causes artifacts to appear when used with cutout shader
Steps to reproduce:1. Download attached project2. Enter play mode. See darker edges appear on cut-off texture area. Read more
Social.localUser.Authenticate callback is called more than once, if it f...
To Reproduce: 1. Build the scene 'TestScene(Standalone)' from the attached project to standalone (tested on OSX/iOS). 2. Run, notice... Read more
Physics.IgnoreLayerCollision forces colliders to exit triggers
To reproduce:1. Open attached project2. Open test scene3. Press play4. Check the log for the trigger enter and exit events occuring ... Read more
If Social.localUser.Authenticate fails it doesn't return a reason why it...
After Social.localUser.Authenticate fails, it should output/return why it failed, for example it might be necessary to react differe... Read more
UI: CanvasGroup.alpha can be set to more than 1 in the script
To reproduce this bug: 1. Open the attached project2. Open 'bugCanvasGroupAlpha' scene3. Play the scene4. Press the button ('Set alp... Read more
WebGL building fails on b10
To reproduce this issue: 1. Open the attached project2. Build on WebGL3. Building fails with '...il2cpp.exe did not run properly..' ... Read more
Syncing and unsyncing layers doesn't updates in the animation controller...
Syncing and unsyncing layers doesn't updates in the animation controller window Repro:1. Add a new controller,2. In the Base Layer a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping