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Sprite tag reverts to 'blank' rather than None when selecting "Remove un...
1. import sprite and set to single mode2. In packing tag create a new tag and hit enter: the new tag is visible3. Now select "remove... Read more
Text and dropdown icon are not aligned in UI Toolkit Samples
Steps to reproduce: 1. Create a project 2. Window > UI Toolkit > Samples 3. Select TreeView in Containers section 4. Observe t... Read more
Editor crashes with Transform::GetPosition when duplicating Prefabs with...
Steps to reproduce:1. Open User-supplied project ("Leviathan.zip")2. In the Hierarchy window, expand "Chaine" GameObject3. Select al... Read more
NullReferenceException is thrown when invoking EditorGUIUtility.ShowObje...
How to reproduce:1. Open user-submitted project (ReproductionProject)2. Open Window > Mecanim Event Editor3. Select Add clip from... Read more
Dynamic shadows fail to render if the camera's near plane is very close ...
How to reproduce:1. Open attached project "FrustumShadowPrecision" and open Scene "SampleScene"2. Enter Play Mode3. Observe sphere's... Read more
[HDRP] Minor issue. Layered materials dont copy tiling information when ...
When creating a layered material (LayeredLitTesselalation in this case), user can drag and drop other materials to quickly copy thei... Read more
Lighting generation background task has inaccurate time calculations and...
How to reproduce:1. Create a new HDRP project2. Go to Window -> Rendering -> Lighting3. Click "Generate Lighting"4. Observe th... Read more
Crash on operator delete[] when Instantiating an Asset Bundle that refer...
Reproduction steps:1. Open the attached user's project "UnityTest_2022"2. Build and Run the project3. In the Player, Load Bundles 1,... Read more
Exception: Failed to update dependencies is thrown when Importing Sample...
How to reproduce:1. Open the attached Test.zip project2. Go to Menu bar-> Tiny-> Import Samples3. Inspect the errors thrown in... Read more
Graphics.CopyTexture is called with mismatching mip counts when Anti-ali...
Reproduction steps:1. Open the attached project “TextureBug“2. Select the Custom Render Texture “Assets/Texture”3. Save Project (CTR... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow