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Multiple inspector views into an Assembly Definition file cause unexpect...
How to reproduce:1. Open the user-submitted project2. In the Project Window select the "A.asmdef" assembly3. In one inspector, chang... Read more
[Android] Video has a delay on starting when Video player component is ...
To reproduce:1. Open attached project2. Build and run on android device3. Click the "Video" Button to play mp4 video4. Notice 0.5s d... Read more
[Mac] Intellisense cannot access the System namespace in Visual Studio w...
Steps to reproduce:1. Open user-submitted project2. Make sure your External Script Editor is set to Visual Studio3. Open up MyTestSc... Read more
Changing the 'Sorting Layer' setting and 'Order in Layer' value does not...
How to reproduce:1. Open user-submitted project (TMPDirty) and open the SampleScene2. Select the TextMeshPro GameObject and find the... Read more
[Linux editor] Can't resize undocked windows
-e: see title. if they are docked inside the editor resizing works fine--maybe a regression with Ubuntu, since it spans over all ver... Read more
[Android] Compute shader is not working with linear color space when it ...
To reproduce:1. Open attached project2. Change "PlayerSettings" -> "Other Settings" -> "Color Space" from Gamma to linear3. Bu... Read more
Animation Window affects changing fbx animation import settings and anim...
How to reproduce:1. Open the user-submitted project2. In the Project Window select "testanim" and expand it3. Select the "Test Take ... Read more
AnimationPlayableUtilities.Play adds count to any existing playables ins...
To reproduce:1. Open the user attached project2. Open the SampleScene3. Enter the Play Mode4. Select the Robot.5. Click Toggle in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used