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ApplyShaderState crash when scene loaded additively
Steps to reproduce:1) Open the attached project.2) Build and run (Windows, macOS, iOS).3) Once the scene loads, press the button on ... Read more
[2D][Polygon Collider 2D] Sprite could not be dragged onto a Polygon Col...
1. What happened[2D][Polygon Collider 2D] Sprite could not be dragged onto a Polygon Collider component anymore 2. How we can reprod... Read more
OnEndDrag() is not called if Unity loses focus after starting dragging a...
How to reproduce:1. Open the user's project2. In the Project go to Scenes -> SampleScene3. Enter Play Mode4. Hold Left Mouse Butt... Read more
Particle Systems aren't rendered properly in the Editor when Build Targe...
Repro steps:1. Open QA attached project "repro_1083545"2. Open scene "0"3. Enter Play Mode and observe the Scene and Game Views4. Fi... Read more
Unity crashes when Alpha Source is set to From Gray Scale parameter and ...
How to reproduce:1. Open the attached project2. Go to Project window -> Assets -> Textures3. Select Rabiya_output.png4. Go to ... Read more
Camera.ViewportToWorldPoint doesn't always calculate very small numbers ...
Reproduction steps: 1. Open "test_2018.zip" project2. Open "test" scene3. Enter Play Mode4. Click on the Game Screen5. Select the "M... Read more
Vulkan Editor gets a yellow tint with a Linear color space
To reproduce:1. Create a new project;2. Go to Player Settings;3. Change Color Space to Linear (Other settings > Rendering);4. Unt... Read more
Notification textdrop shadow is missaligned
Repro: 1. Make a new project or download this one if you want2. Write an error in the script3. Press play and notice that the drop s... Read more
GameObjects jab to the side when a Configurable Joint is created during ...
Repro steps:1. Open user attached project2. Open scene "SampleScene4"3. Enter Play Mode and observe the Game View Expected: The blue... Read more
Hidden/Post FX/ shaders with cginc file source fails to compile and thr...
To reproduce:1. Create a new project with LW VR template2. In the package manager, add PostProcessing3. Change building settings to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script