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Unity test runner tests aren't timing out when they should
Steps to reproduce:1. open project2. run playmode tests Expected: all tests fail by timing outActual: tests pass without timing out ... Read more
[iOS] Black screen on iPhone 8 Plus Metal due to final blit
To reproduce:1. Open attached project in the edit2. Build for iOS3. Open the Xcode project and deploy to iPhone 8 Plus4. On the app ... Read more
Creating a new Poly Shape with Probuilder when using custom Unity Editor...
To reproduce: 1. Download attached project "SceneExperiements.zip" and open in Unity2. Open "Lobby" scene3. Press Tools > ProBuil... Read more
[VCS] Building lighting without checking out previously baked lightmaps ...
Steps to reproduce: 1. Open attached project in perforce workspace2. Connect to perforce server and submit project there3. Open scen... Read more
Crash when Cloth's Capsule Colliders are far enough away from each other
How to reproduce:1. Download the ownCloud linked project2. Extract and open the project3. Go into Play mode4. Face the hovering plat... Read more
[IL2CPP] NotSupportedExceptions exception is thrown in build with Newton...
Steps to reproduce:1. Download attached project2. Build standalone project on IL2CPP backend3. Launch build project4. Notice excepti... Read more
SystemInfo.graphicsMultiThreaded returns inconsistent values depending o...
How to reproduce:1. Open attached "GraphicsMT" project2. Go to Player Settings --> Other settings, observe that Graphics Jobs are... Read more
Generated texture becomes black in the Game view when Position is increased
How to reproduce:1. Open the attached project2. Load SampleScene and enter a Play mode3. In the Hierarchy window select PlaneParent ... Read more
Gizmos button on Game View affects gizmos in Scene view
Steps to reproduce:1. Create new project2. Make sure both Game & Scene views are visible3. In Game view click on little arrow-do... Read more
[HDRP] No 'Physical Camera' property present
Steps to reproduce:1. Create a new project with HDRP2. Select the Main Camera in the Hierarchy window and inspect the Inspector wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used