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[iOS] Dictionary.ContainsKey returns incorrect value when it is Invoked ...
Reproduction steps: 1. Open the user's attached project 2. Build and Run the Scene "1" on a device 3. Observe the Text in the Build ... Read more
An action occurs without an input when multiple Inputs are assigned to t...
How to reproduce: 1. Open the "case_1353866" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Tap Spacebar or Down ... Read more
[Lumin] Project fails to build
Reproduction steps: 1. Open the attached project ("1358132R.zip") 2. Switch to Lumin platform 3. Build the project Expected result:... Read more
Array is not cleared when using UnsafeBitArray.Clear()
How to reproduce: 1. Open the attached project (ArrayTest.zip) 2. Open scene Scenes/SampleScene 3. Press the Play button 4. Observe ... Read more
Sprite Shapes appear only when their pivot is revealed in the Scene view
How to reproduce: 1. Open user attached project "CaveDefender-UI.zip" 2. In the Scene view slowly zoom out Expected result: Sprite ... Read more
[macOS] [iOS] VideoPlayer frameCount method returns 0 when scrubbing thr...
How to reproduce: 1. Open the attached project ("1358764_2021.1.17f1_repro.zip") 2. Open Scene "test" 3. Enter Play Mode 4. When the... Read more
[XR] Unable to attach XRGrabInteractable to XRSocketInteractor after int...
Reproduction steps: 1. Open the user's attached "Case#XRinteractiveKit.zip" project 2. Load the "testCase" scene 3. Enter Play mode ... Read more
Android build fails when using a compression for Texture
Steps to reproduce: 1. Open the user's attached project "LocalizationSingleQuotes.zip" 2. In the Assets folder select "Appcon_DE" an... Read more
Burst fails to compile when trying to access the compiled Function Point...
How to reproduce: 1. Open the user's attached project 2. Select Edit/Built and enable Development Mode 3. Build and Run the SampleSc... Read more
It is not possible to add custom linker steps due to a problem with the ...
How to reproduce: 1. Open the "UnityLinkerTests_.7z" with Visual Studio 2. Go to Test -> Run All Tests Expected result: Tests are s... Read more
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