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[Memory Profiler] Total Committed Memory Tracking Status information is ...
Reproduction steps:1. Open the user's attached project2. Open Window > Analysis > Memory Profiler3. Select "Compare Snapshots"... Read more
Rendering issue in the Canvas Component
Reproduction steps:1. Open the attached "repro_IN-49850.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Swap two... Read more
[Audio] Crash attaching a script which implements MonoBehaviour.OnAudioF...
To Reproduce: 1. Open the project attached to the post ("683583_OnAudioFilterRead.zip").2. Remove 'Example Audio Filter' from Main C... Read more
Behavior Graph Asset icon blends into expanded Asset context in Project ...
Steps to reproduce:1. Create new Unity project2. Change Editor theme to Light (Preferences > General > Editor Theme)3. Open Pa... Read more
Overflow doesn't work when used with UI Elements
How to reproduce:1. Open attached project2. Open the test window in 'Overflow/Open Window'3. Toggle between Visible and hidden4. Not... Read more
[2D] Animation Property text overlaps with its input field under prefere...
When a created bone is selected in the project window and Animation Preferences settings window is opened. The text of properties un... Read more
Bad Naming Convention in Shortcuts Window for Shader Graph
Steps to reproduce: Create a new Unity project Navigate to Edit > Shortcuts. On macOS, select Unity > Shortcuts Observe the na... Read more
[2023.2][UI Builder] Dragging an element no longer works after dragging ...
How to reproduce:1. Open the user’s attached “UITKTest.zip” project2. Open “UXML1.uxml” (Assets > Scripts > UI > Resources ... Read more
Crash on RaiseException when calling maxmath.comb() with the debugger di...
How to reproduce:1. Open the attached “IN-87436“ project2. Make sure the debugger is disabled3. In the Hierarchy tab, select the "Ji... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject