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[Android] Shader compiler generates ivec3 instead of ivec2 when compilin...
Reproduction steps: 1. Open the attached projected "ShaderCompilerIncorrectType.zip" 2. Select "TextureLoadCompilerBugTest.shader" 3... Read more
[Android][Hybrid Renderer][Vulkan] Error SwappyVk: "Failed to wait for f...
How to reproduce: 1. Download and open the user's project 2. Navigate to the Build folder in the Project window and select one of th... Read more
IL2CPP Player crashes when calling a C# 9.0 function pointer
Reproduction steps: 1. Open the attached "FunctionPtrRepro.zip" project 2. Go to Player Settings (File > Build Settings > Player Set... Read more
[UI Builder] styles of uss files are assigned to all element in ui builder
Pre-Steps: 1. Install 2021.1.17f 2. Add com.unity.ui.builder 1.0.0-preview.16 3. Add com.unity.ui 1.0.0-preview.16 Note: any othe... Read more
[Android][XR][URP] ARFoundation with URP makes some devices possibly ove...
How to reproduce: 1. Download and open the user's attached project 2. Build and Run to an Android device 3. Keep the application run... Read more
'undeclared identifier 'texture_a'' error when connecting a SampleTextur...
Repro steps: 1. Import the attached package in an HDRP-enabled project 2. Open 'New Scene' 3. Observe the errors Note: - Happens on... Read more
Errors when selecting a ScriptableObject asset
How to reproduce: 1. Open the attached project "Upgrader Test.zip" 2. Select Assets/Animancer Upgrader v7.0.asset 3. In the dialog b... Read more
Colored pixel artifacts are visible when inspecting a Tile Palette
How to reproduce: 1. Open the user-submitted project 2. Open and observe the Tile Palette window (Window > 2D > Tile Palette) Expec... Read more
[IMGUI] EditorGUILayout.MaskField shows wrong options and doesn't act li...
How to reproduce: 1. Open the "case_1359256" 2. Open the "Custom Window" custom EditorWindow 3. Observe the "Mask1" field's options ... Read more
Crash when entering Play Mode if a ScriptableObject Resource is loaded a...
Reproduction steps: 1. Open the attached "Test.zip" project 2. Select the "Test" ScriptableObject in Assets > Resources 3. Enter Pla... Read more
All about bugs
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