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Package titles in the Package Manager window get wrapped when there is s...
How to reproduce:1. Create a new Unity Project2. Open Package Manager window3. Select a package with a longer title and attempt to r... Read more
Progressive Lightmapper fails to bake 4096x4096 lightmaps on certain sys...
How to reproduce:1. Open the user-submitted Project2. Open the "Sample Scene"3. In the Lighting Window click "Generate lighting" Exp... Read more
Timeline Preview mode locks Prefab isolation mode
Timeline Preview mode locks you in Prefab isolation mode after modifying the prefab... disabling TL preview mode lets you exit the i... Read more
Unity crashes on "CalculateSurfaceArea" when selecting a specific prefab...
Repro steps:1. Open QA attached project "repro_1071794"2. Expand GameObject "Props" in the Hierarchy3. Expand GameObject "ContainerY... Read more
[Vulkan] Normal map texture preview is red
Steps:1. Make sure you are using Vulkan editor2. Load any texture and set to type "Normal map"3. On texture importer you can see the... Read more
Editor hangs when a native DLL uses Windows PPL (Parallel Patterns Libra...
Steps to reproduce: 1. Open User-supplied project* ("Sensor Test.zip")2. Play and stop Scene ("SampleScene")3. Play the Scene again ... Read more
[XR] Failed to initialize Vuforia SDK on android device
Failed to initialize Vuforia SDK on android device. Steps to repro:1. Create a new project.2. File > Player Settings > XR Sett... Read more
SyncColliderTransform is taking an extended amount of time while a Colli...
How to reproduce: 1. Open attached project2. Play the included scene3. Check the Profiler- Note the extended amount of time for Sync... Read more
Animator problem playing an animation after setting gameObject to active...
Steps to reproduce:1. Open attached project2. Open "Scene2 (not working)" scene3. Press play4. Wait for "Dissolve" animation to end ... Read more
UI Image Animation flickers in a Standalone build
Repro steps:1. Open attached project2. Enter Play Mode and observe the Game View3. Exit Play Mode4. File -> Build and Run Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used