Search Issue Tracker
VideoPlayer.time never reaches VideoPlayer.clip.length
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter play mode;4. Watch the Console as the video plays. Expected resu... Read more
Video alpha doesn't work when camera clear flags are Don't Clear
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter play mode;4. Try to change Alpha in Video Player. Expected resul... Read more
After returning licence in batch mode, log shows a message with "This sh...
To reproduce, run this in console/terminal:Unity -quit -batchmode -returnLicense Expected: No unexpected messages should appear in l... Read more
First IL2CPP build of specific project takes 3-5x longer to build
To reproduce:1) Open attached project2) Build it On first build, WebGL takes 10 minutes while Android takes whole 20 minutesOn subse... Read more
Asset Bundles are non-deterministic due to shaders / m_BlobIndex
To reproduce:1) Download the newly attached AssetBundleCRCTest_2.7z and open that project2) Open LoadAssetCRCTest.unity scene3) In t... Read more
Crash in RegisterUndo when deleting object in scene
To reproduce:1. Open attached project2. Open Demo Populating Cells scene found: /Assets/Peidan-JoJo/TheGrid/Demos/Demo 2.0 - Populat... Read more
[WebGL] MonoBehaviour.OnApplicationFocus not called when the project is ...
Reproduction steps:1. Build the attached project to WebGL2. Open the built index.html file in Firefox3. Open the developer console t... Read more
Editing Rect Transform's Pivot values no longer moves sprite in Editor
Editing the X/Y values of the Pivot property of the Rect Transform component no longer moves the sprite in the editor 1. In Assets p... Read more
"Failed to download package" when importing package on local drive
"Failed to import package with error: Couldn't decompress package" when importing package on local hard drive 1. In Editor, import a... Read more
Function TextureImporter.DoesSourceTextureHaveAlpha() is True even if Te...
Reproduction steps:1. Open the attached project " Test_DoesSourceTextureHaveAlpha.zip";2. In the Assets, go to the Graphics folder;3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text