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[UnifiedSettings]Assertion failed on expression: 'index < kMaxChannels' ...
Assertion failed on expression: 'index < kMaxChannels' exception thrown while setting cluster input index size. Steps to repro:1.... Read more
[Editor] Application.logMessageReceived being invoked when API calls are...
To reproduce: 1. Download attached project "logMessageSafety.zip" and open in Unity2. Open "scene" scene3. Select "Repro" gameObject... Read more
Infinite creation of Materials
EditorGUI.GetPreviewMaterial spawns a new material every time it is called. Read more
[ProjectName][Paste] Pasting project title to Save As field during build...
How to reproduce:1. Create a new project2. Copy some text from random place (CMD+C)3. Try to build project (reproduced on all platfo... Read more
Burst files are not found when running android build
Reproduction steps:1. Download user's project and open in Unity2. Go to File -> Build Settings... -> Build3. Install the built... Read more
Mismatched shadow projection between the Scene and Game views
Steps to reproduce:1. Download the attached project and open Realistic scene2. Navigate to Project Settings > Quality, and make s... Read more
Default Presets disappears from the drop-down menu in Preset Managers wh...
Default Presets disappears from the drop-down menu in Preset Managers when resetting from Unified Player Settings. Steps to repro:1.... Read more
[Android] Error appears when trying to remove Xaomi Mi Game Center from ...
To reproduce:1. Create new project2. Go to build settings and set build to android3. Add Xaomi Mi Game Center4. Remove Xaomi Mi Game... Read more
[Profiler] Profiler window does not show data after loading saved samples
[Profiler] Profiler window does not show data after loading saved samples To reproduce:1. Create a new project.2. Open Profiler Wind... Read more
[Profiler] [UI] Selected label contains data after cleanup
[Profiler] [UI] Selected label contains data after cleanup To reproduce: 1. Create new project and profile some data from Playmode.2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS