Search Issue Tracker
Mismatched shadow projection between the Scene and Game views
Steps to reproduce:
1. Download the attached project and open Realistic scene
2. Navigate to Project Settings > Quality, and make sure that the Shadow Distance is set to 150
3. Notice that the shadows in the Scene view are much blurrier than the ones in the game view
4. Navigate back to Project Settings > Quality and set Shadow Distance to a low number, such as 10
5. Notice that the shadows in the Scene view are just as sharp as in the Game view
- The attached project is using objects with a really small scale which might affect the shadow projection in the Scene view
The difference in shadow level for game view and scene view is due to the `Main Camera` configuration of `Clipping Planes`. The `Main Camera` was configured with following `Clipping Plane` values, `Near : 0.01` and `Far : 2`. By default the camera will have a `Far Clipping Plane` value of 1000. Once we adjust the value of `Far Clipping Plane` more than `Shadow Distance` the scene view and the game view shadows match. I believe this is more of a user configuration issue than a unity bug.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Opening Version control window while Work Offline is enabled will cause editor to keep trying to connect to VCS server
- [Gameroom] InputField doesn't accept characters after minimising a maximised window
- Missing Avatar assignement in A$ "Mecanim GDC2013 Sample Project"
- [OSX] Menu item becomes inactive if custom window is closed before progress bar.
- Reimporting FBX without Animations causes the Mesh to move to another position but the Pivot remains in the same position