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Mismatched shadow projection between the Scene and Game views

Scene/Game View



Priority: 3Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce:
1. Download the attached project and open Realistic scene
2. Navigate to Project Settings > Quality, and make sure that the Shadow Distance is set to 150
3. Notice that the shadows in the Scene view are much blurrier than the ones in the game view
4. Navigate back to Project Settings > Quality and set Shadow Distance to a low number, such as 10
5. Notice that the shadows in the Scene view are just as sharp as in the Game view

- The attached project is using objects with a really small scale which might affect the shadow projection in the Scene view

Response avatar

Resolution Note:

The difference in shadow level for game view and scene view is due to the `Main Camera` configuration of `Clipping Planes`. The `Main Camera` was configured with following `Clipping Plane` values, `Near : 0.01` and `Far : 2`. By default the camera will have a `Far Clipping Plane` value of 1000. Once we adjust the value of `Far Clipping Plane` more than `Shadow Distance` the scene view and the game view shadows match. I believe this is more of a user configuration issue than a unity bug.

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