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Votes
0
Found in
2018.2.0f2
Issue ID
1062491
Regression
No
Mismatched shadow projection between the Scene and Game views
Steps to reproduce:
1. Download the attached project and open Realistic scene
2. Navigate to Project Settings > Quality, and make sure that the Shadow Distance is set to 150
3. Notice that the shadows in the Scene view are much blurrier than the ones in the game view
4. Navigate back to Project Settings > Quality and set Shadow Distance to a low number, such as 10
5. Notice that the shadows in the Scene view are just as sharp as in the Game view
Notes:
- The attached project is using objects with a really small scale which might affect the shadow projection in the Scene view
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Resolution Note:
The difference in shadow level for game view and scene view is due to the `Main Camera` configuration of `Clipping Planes`. The `Main Camera` was configured with following `Clipping Plane` values, `Near : 0.01` and `Far : 2`. By default the camera will have a `Far Clipping Plane` value of 1000. Once we adjust the value of `Far Clipping Plane` more than `Shadow Distance` the scene view and the game view shadows match. I believe this is more of a user configuration issue than a unity bug.