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Applying torque to a rigidbody2D, the centre of mass takes includes trig...
When applying a torque to a rigidbody2D, the centre of mass takes includes trigger colliders. In 3D trigger colliders are not includ... Read more
Does not auto select gameObject when dragged into hierarchy from project...
To reproduce:1) Create new project2) Create a GameObject3) Drag it from Hierarchy to Project View to make a prefab4) Drag the newly ... Read more
TrueTypeFontImporter.GenerateEditableFont does not work
TrueTypeFontImporter.GenerateEditableFont always generates a font that cannot be loaded as it's format is not supported. However, us... Read more
Standalone builds failing with Editor scripts nested inside of Standard ...
To reproduce this bug: 1. Open the attached project2. Notice Editor folder being in: Standard assets/Some Package/Editor folder3. Tr... Read more
Problems with CursorLockMode.Confined in Editor
To reproduce:1) Create new project2) Add C# script which would have this in Start() function:Cursor.lockState = CursorLockMode.Confi... Read more
Audio output selection window doesn't show all created child groups
How to reproduce:1. Open the attached project2. Open "AudioBug" scene (where Audio Source component is added to Directional Light, N... Read more
Checking "Best Fit" option in uGUI text makes lags on android when updating
Using uGUI text element with 'best fit' option causes it to lag for a bit on Android when text is updating. It works fine, when 'Bes... Read more
Applying "Convex" on mesh collider causes crash
To reproduce:1. Attach a mesh collider to a camera2. Toggle "Convex"3. Unity crashes Regression since 5.0.0a16 Read more
Collider.raycast from a non-convex mesh collider causes crash
MeshCollider.Raycast causes a crash, when called by a non-convex mesh collider with a dynamic rigidbody. To reproduce:1. Open repro2... Read more
Missing link to the other class in CurrentInputModule page
In the EventSystem.currentInputModule (..Documentation/html/en/ScriptReference/EventSystems.EventSystem-currentInputModule.html') de... Read more
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